Open daelmaak opened 2 years ago
If I get this right, your request is that Goto next Problem
does not scroll (just moves the cursor), if the problem is visible.
I verified that scrolling happens independently of folded regions.
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Happy Coding!
If I get this right, your request is that
Goto next Problem
does not scroll (just moves the cursor), if the problem is visible. I verified that scrolling happens independently of folded regions.
Exactly.
I'm willing to work on this
I'd like to have a look at this issue @jrieken.
I had a quick stab at it, but I am not sure I am content with the result.
The issue is that the error marker widget takes space in between codelines and shifts the code below, which is not visible when the marker always maintains the same position, but becomes visible when it doesn't (see vid).
It would be nice to redesign the marker widget and allow it to overlay code below, which would eliminate the code shifting, but I realize this might be too big a change.
I worked around this issue in this PR for go-to-next-error plugin, which deals with common problem markers' issues.
Issue Type: Bug
editor.action.marker.next
https://user-images.githubusercontent.com/34311965/182109433-e5739db4-a469-4e11-b517-6bbdad278f7c.mov
Expected:
The cursor jumps downwards to highlight the issue without scrolling the file, so that user doesn't lose the context of where he is in the file.
Actual:
The file is abruptly scrolled so that the next problem is vertically aligned at the top half of the editor, and user (I) lose the context of where I am now. This is the case especially with long files, much longer than those in the video. This works as expected eg. in WebStorm and allows for much better issue-tackling experience.
VS Code version: Code 1.69.2 (3b889b090b5ad5793f524b5d1d39fda662b96a2a, 2022-07-18T16:12:57.074Z) OS version: Darwin x64 21.5.0 Restricted Mode: No
System Info
|Item|Value| |---|---| |CPUs|Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 x 2600)| |GPU Status|2d_canvas: enabledcanvas_oop_rasterization: disabled_off
direct_rendering_display_compositor: disabled_off_ok
gpu_compositing: enabled
metal: disabled_off
multiple_raster_threads: enabled_on
opengl: enabled_on
rasterization: enabled
raw_draw: disabled_off_ok
skia_renderer: enabled_on
video_decode: enabled
video_encode: enabled
webgl: enabled
webgl2: enabled| |Load (avg)|12, 5, 4| |Memory (System)|16.00GB (2.59GB free)| |Process Argv|--crash-reporter-id fb3a65fd-4c91-4160-9c4b-da791093bfc3| |Screen Reader|no| |VM|0%|
Extensions (17)
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