Closed xeysz closed 1 year ago
The header file d3dkmthk.h
exists in the source code. I guess its just a matter of setting it up.
I think the WDK metadata would be more appropriate for this. Transferring the issue over there.
What is the full set of headers you include for this to compile?
This is all I use for the D3DKMT*
functions and types
#include <Windows.h>
#include <d3dkmthk.h>
Thanks. Once we ship an update here these APIs should be available in the windows crate under Windows.Wdk.Graphics.Direct3D
.
I use the D3DKMT* APIs a lot to test WDDM drivers. I currently use bindgen for these APIs since they're neither in winapi-rs, windows, or windows-sys, but I'd love to see them officially supported here 😃.