microsoft / wslg

Enabling the Windows Subsystem for Linux to include support for Wayland and X server related scenarios
MIT License
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Segfault on glxinfo when using NVIDIA GPU on Microsoft Surface Laptop Studio #1062

Open graphitical opened 1 year ago

graphitical commented 1 year ago

Windows build number:

10.0.22621.1702

Your Distribution version:

22.04

Your WSL versions:

$ wsl --version WSL version: 1.2.5.0 Kernel version: 5.15.90.1 WSLg version: 1.0.51 MSRDC version: 1.2.3770 Direct3D version: 1.608.2-61064218 DXCore version: 10.0.25131.1002-220531-1700.rs-onecore-base2-hyp Windows version: 10.0.22621.1702

Steps to reproduce:

  1. Run glxinfo -B without having set MESA_D3D12_DEFAULT_ADAPTER_NAME environment variable on Microsoft Surface Laptop Studio
  2. export MESA_D3D12_DEFAULT_ADAPTER_NAME=NVIDIA
  3. Run glxinfo -B again

WSL logs:

pulseaudio.log stderr.log weston.log

WSL dumps:

N/A

Expected behavior:

Output without segfault

❯ glxinfo -B
name of display: :0
display: :0  screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: Microsoft Corporation (0xffffffff)
    Device: D3D12 (NVIDIA GeForce RTX 3050 Ti Laptop GPU) (0xffffffff)
    Version: 22.2.5
    Accelerated: yes
    Video memory: 20279MB
    Unified memory: no
    Preferred profile: core (0x1)
    Max core profile version: 4.2
    Max compat profile version: 4.2
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.1
OpenGL vendor string: Microsoft Corporation
OpenGL renderer string: D3D12 (NVIDIA GeForce RTX 3050 Ti Laptop GPU)
OpenGL core profile version string: 4.2 (Core Profile) Mesa 22.2.5
OpenGL core profile shading language version string: 4.20
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile

OpenGL version string: 4.2 (Compatibility Profile) Mesa 22.2.5
OpenGL shading language version string: 4.20
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile

OpenGL ES profile version string: OpenGL ES 3.1 Mesa 22.2.5
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10

Actual behavior:

Segfault happens intermittently. I can run glxinfo several times in a row getting good output and then segfault output.

❯ glxinfo -B
name of display: :0
display: :0  screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: Microsoft Corporation (0xffffffff)
    Device: D3D12 (NVIDIA GeForce RTX 3050 Ti Laptop GPU) (0xffffffff)
    Version: 22.2.5
    Accelerated: yes
    Video memory: 20279MB
    Unified memory: no
    Preferred profile: core (0x1)
    Max core profile version: 4.2
    Max compat profile version: 4.2
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.1
OpenGL vendor string: Microsoft Corporation
OpenGL renderer string: D3D12 (NVIDIA GeForce RTX 3050 Ti Laptop GPU)
OpenGL core profile version string: 4.2 (Core Profile) Mesa 22.2.5
OpenGL core profile shading language version string: 4.20
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile

OpenGL version string: 4.2 (Compatibility Profile) Mesa 22.2.5
OpenGL shading language version string: 4.20
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile

OpenGL ES profile version string: OpenGL ES 3.1 Mesa 22.2.5
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10

[1]    999 segmentation fault  glxinfo -B
traversaro commented 1 year ago

Possibly related to https://github.com/microsoft/wslg/issues/715 .

12101111 commented 1 year ago

https://github.com/microsoft/WSL/releases/tag/1.3.10 fixed this issue on my system