Open SerhatDev opened 4 years ago
Did you have any luck resolving this?
I am having very similar problems...using 2019.3.7f1 and VSC 2019 16.5.1 - very frustrating!
Did you have any luck resolving this?
I am having very similar problems...using 2019.3.7f1 and VSC 2019 16.5.1 - very frustrating!
Sadly no. Theres not a single person interesting with this plugin. I also wrote in microsoft forums but didn't get any answer yet so i just gave up on xbox platform. I hope they will have better support/tools for next gen.
Add this to the end, before the "}", of your XboxLive Configuration. "XboxLiveCreatorsTitle": true
Add this to the end, before the "}", of your XboxLive Configuration. "XboxLiveCreatorsTitle": true
I already have it like that
Add this to the end, before the "}", of your XboxLive Configuration. "XboxLiveCreatorsTitle": true
I already have it like that
I am having the same issue exactly as you described.But it is very strange that cannot find a answer yet.
It is very frustrating that Nearly a year on, no one from Microsoft has responded. Maybe worth pinging Ago from ID@Xbox about it on Twitter?
Not sure if this will work for you but I had to set the Device families to include the platform I was running on in the partner thing for the product.
I had the same problem, but I managed to fix it by going into configuration> change microsoft account> and choose the same account already logged into the microsoft store, and with that automatically logged into the xbox account. (translated by google translator)
Everyting works fine in the editor in empty project but can't Sign-In when i build the app. Tried with my console, tried on my desktop with visual studio, no luck. I keep getting error as "We couldn't sign you in to Xbox Live". Error code is "0x87DD0005".
Unity Version : 2019.3.1f1 Vs Version : 16.4.5
I took some screenshots to quickly show what I've done so far.
Unity scene Player script just invokes PlayerAuthentication with Controller Xbox Live Settings in Unity Tool Authorized Accounts In Partner Center Unity Build Settings Windows Device Portal - Just to be sure i am in right sandbox XBL Account tool - As i understand from here account has no problem to access the sandbox XboxServices.config file
I also added
<uap:SupportedUsers>multiple</uap:SupportedUsers>
in the "Package.appxmanifest" as i saw somewhere in Microsft Docs.