microsoft / xbox-live-unity-plugin

The Xbox Live Unity Plugin provides a way for developers in the Xbox Live Creators Program to quickly and easily integrate Xbox Live functionality into their Unity based game. For ID@Xbox developers, this Xbox Live Unity Plugin does not yet support all the features you will need. Instead, contact your Microsoft representative.
MIT License
168 stars 55 forks source link

Multiple Errors in Unity 2019.3.5f1 #297

Closed LJ-Court closed 3 years ago

LJ-Court commented 4 years ago

When using this i get these errors:

"Library\PackageCache\com.unity.burst@1.3.0-preview.5\Runtime\Intrinsics\x86\Csr.cs(213,10): error CS0433: The type 'MonoPInvokeCallbackAttribute' exists in both 'Microsoft.Xbox.Services.UnityEditor.CSharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' and 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'"

"Library\PackageCache\com.unity.burst@1.3.0-preview.5\Runtime\Intrinsics\x86\Csr.cs(206,10): error CS0433: The type 'MonoPInvokeCallbackAttribute' exists in both 'Microsoft.Xbox.Services.UnityEditor.CSharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' and 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'"

"Library\PackageCache\com.unity.burst@1.3.0-preview.5\Runtime\BurstRuntime.cs(142,14): error CS0433: The type 'MonoPInvokeCallbackAttribute' exists in both 'Microsoft.Xbox.Services.UnityEditor.CSharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' and 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'"

Does anyone have any idea how to solve these

hereisabrams commented 3 years ago

Did you solve this?

LJ-Court commented 3 years ago

Yeah I think I did honestly can't remember now