Open quabug opened 1 year ago
Hi there - I'm signed up with id@xbox but am publishing via UWP on Unity because I can't afford their required Unity Pro Licence right now. Microsoft have no problem with that so that's not a concern.
Is there anyway at you you can explain to me in a simple guide how to implement Xbox Live, Achievements and Cloud Saving? I simply can't seem to grasp it at all.
Any help here would be great as I've been ripping my hair out for 3 weeks now :(
They are not implemented!
To save your ass, PLEASE use one of package from Microsoft.Xbox.Live.SDK.WinRT.UWP.
use VS2015 to build your UWP project![image](https://user-images.githubusercontent.com/683655/180989050-79ce9107-c012-4472-9b38-99d26a275506.png)
create and put a
XboxServices.config
into your UWA projectassociate your project to the correct store app and create cert
![image](https://user-images.githubusercontent.com/683655/180992950-258d93bb-b071-491e-ad2c-93659788a341.png)
in order to connect script debugger, you also have to give private network privilege in capabilities of appxmanifest![image](https://user-images.githubusercontent.com/683655/180993200-bb20f404-e932-484f-9cd3-d318057ce4a3.png)