If it hasn't been checked, the calls to SaveLogs(...) and ServerCfg.Save() should correctly save their active logs in the for the correct game name if the game has been saved using /save l/s new custom game name
Logging needs to be added for the custom save action, to make it clear if a copy has been produced, or a the game name has been changed, thus copy the log and close the old log before opening a new one under the right name.
Due to change https://github.com/midspace/Space-Engineers-Admin-script-mod/commit/37190f256ee3035084b3bdd8f78234995afffced calling
ChatCommandLogic.Instance.ServerCfg.SaveLogs()
in the SaveMessage may now be redundant, as it should now be automatically called. It may be saving twice!If it hasn't been checked, the calls to SaveLogs(...) and ServerCfg.Save() should correctly save their active logs in the for the correct game name if the game has been saved using
/save l/s new custom game name
Logging needs to be added for the custom save action, to make it clear if a copy has been produced, or a the game name has been changed, thus copy the log and close the old log before opening a new one under the right name.