Open PeridexisErrant opened 8 years ago
@PeridexisErrant Where should I look for these files? Just the init
folder or somewhere per-savegame/raws, etc?
Your choice, but I'd suggest the init folder in the same way as the current system. Moving it into the raws is probably just borrowing trouble.
Sure. I thought there were some developments related to updating tilesets in saves/merging/etc, but I wasn't following, so asked just in case.
Maybe this feature could just be super basic for now.
Have it check for a /raw/overrides.txt and copy-paste (concat?) it onto the end of the /data/init/overrides.txt file. The new overrides files would still get its overrides PNG files from the usual /data/art/ folder.
Having dual-overrides support would make it a little easier to install mods with manual installations and with Lazy Newb Packs. I'm fine with it not being able to compensate for both overrides files trying to use the same tileset identifier name. Mod makers can be responsible for making their identifiers unique since there should be no mods already using the /raw/ folder for its overrides. Also I can make most of the more popular graphics packs use more unique identifiers.
An increasing number of graphics packs are sharing part of their TwbT config. It would be really nice for maintainers if they could have (eg)
overrides_phoebus_items.txt
and so on. How to deal with duplicate entries would be up to you.