I'm not sure if this is an issue or not. I think that TWBT does not correctly detect retina display. I'm not sure how to 'prove' this or not. I like to play with the GemSet graphics but at 1680x1050 (still well below the 'true' resolution of 2560x1600) the graphics don't fit on the screen. If I change the display to true pixels (2560x1600) then GemSet looks great.
The reason I'm filing the issue here is because I believe the standard graphics work fine from this perspective. curses_800x600 renders very tiny on the screen at 1680x1050 but at 1280x800 ('retina'/'standard' resolution) it looks correct (to my eyes). GemSet looks crazy large at that resolution.
1280x800 screenshot
2560x1600 screenshot
Or maybe I'm just crazy and everything looks exactly like it should. I just really like GemSet but don't like the fact that I have to go to true pixels to be able to play with it. :)
I'm not sure if this is an issue or not. I think that TWBT does not correctly detect retina display. I'm not sure how to 'prove' this or not. I like to play with the GemSet graphics but at 1680x1050 (still well below the 'true' resolution of 2560x1600) the graphics don't fit on the screen. If I change the display to true pixels (2560x1600) then GemSet looks great.
The reason I'm filing the issue here is because I believe the standard graphics work fine from this perspective. curses_800x600 renders very tiny on the screen at 1680x1050 but at 1280x800 ('retina'/'standard' resolution) it looks correct (to my eyes). GemSet looks crazy large at that resolution.
1280x800 screenshot
2560x1600 screenshot
Or maybe I'm just crazy and everything looks exactly like it should. I just really like GemSet but don't like the fact that I have to go to true pixels to be able to play with it. :)