Using TWBT 6.55 with DFHack 0.44.12-r1 (as bundled in PeridexisErrant's Starter Pack 0.44.12-r04). Windows 10, 64-bit.
I believe these crashes are all related, because they all involve actions that throw you to the world/travel map while some time passes, then return to the local map. The crash occurs at the point you would expect the local map to reappear (i.e. after the time has passed, about to resume control of your adventurer).
Ways to reproduce:
sleep or wait (Z) from the local map out in the wilderness (maybe 30% chance of crashing)
sleep or wait from the local map while in a "site" (maybe 80-90% chance)
start construction in an adventurer camp site (80-90%)
chop down a tree in an adventurer camp site (80-90%)
Crash occurs regardless of whether multilevel is enabled or not.
If I switch to 2D or STANDARD rendering, none of these actions cause a crash. I have not tried TWBT-LEGACY. I have not tried chopping down a tree in the wilderness.
I don't have any developer tools on this machine, but this is so easy to reproduce that hopefully someone who does can provide backtraces, core dumps, etc.
Using TWBT 6.55 with DFHack 0.44.12-r1 (as bundled in PeridexisErrant's Starter Pack 0.44.12-r04). Windows 10, 64-bit.
I believe these crashes are all related, because they all involve actions that throw you to the world/travel map while some time passes, then return to the local map. The crash occurs at the point you would expect the local map to reappear (i.e. after the time has passed, about to resume control of your adventurer).
Ways to reproduce:
Crash occurs regardless of whether multilevel is enabled or not.
If I switch to 2D or STANDARD rendering, none of these actions cause a crash. I have not tried TWBT-LEGACY. I have not tried chopping down a tree in the wilderness.
I don't have any developer tools on this machine, but this is so easy to reproduce that hopefully someone who does can provide backtraces, core dumps, etc.