Closed larsbaunwall closed 2 years ago
apart from the underscores is there a difference?
From phone
From: Lars Baunwall @.> Sent: Friday, September 17, 2021 6:38:43 PM To: mifriis/edge-of-kuiper @.> Cc: Michael Nissen Thorup Friis @.>; Mention @.> Subject: Re: [mifriis/edge-of-kuiper] Refactored gametime into a pure struct (#34)
CAUTION: This email originated from outside of your organization.
@larsbaunwall commented on this pull request.
[Fact]
public void ThrowExceptionIfRealStartTimeNeverSet()
public void Return_GameTime_Epoch_For_A_Real_Seed()
Hmm 🤔
Personally, I like the Should convention: StructureUnderTest_Should_ExpectedBehavior_When_StateUnderTest (I kinda got that from the class naming (the StructureUnderTest_Should part))
@mifriishttps://eur01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2Fmifriis&data=04%7C01%7Cmichael.nissen.thorup.friis%40lego.com%7C92838573bb0a475a114208d979f99de7%7C1d0635156cad41959486ea65df456faa%7C0%7C0%7C637674935272510874%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=nEW2mpFIi5D9GJI%2B%2FFeaiFb2qUvuezloeMm5xq5Wgds%3D&reserved=0 do you have a naming conventionhttps://eur01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fdzone.com%2Farticles%2F7-popular-unit-test-naming&data=04%7C01%7Cmichael.nissen.thorup.friis%40lego.com%7C92838573bb0a475a114208d979f99de7%7C1d0635156cad41959486ea65df456faa%7C0%7C0%7C637674935272510874%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=4DsYyGNxepBtsmVWDDDnYerl%2By8bJ7Sbpv7ussLlMrc%3D&reserved=0 in place, you would like to be used?
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHubhttps://eur01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2Fmifriis%2Fedge-of-kuiper%2Fpull%2F34%23discussion_r711202086&data=04%7C01%7Cmichael.nissen.thorup.friis%40lego.com%7C92838573bb0a475a114208d979f99de7%7C1d0635156cad41959486ea65df456faa%7C0%7C0%7C637674935272520817%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=VnLNh9yn5dhrQtZ%2F6RoanTLWIAdNJ4NawdPQwTfSgKY%3D&reserved=0, or unsubscribehttps://eur01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2Fnotifications%2Funsubscribe-auth%2FAALAOCXIXK4IVTZZDFRE43LUCNVJHANCNFSM5EDGJP6Q&data=04%7C01%7Cmichael.nissen.thorup.friis%40lego.com%7C92838573bb0a475a114208d979f99de7%7C1d0635156cad41959486ea65df456faa%7C0%7C0%7C637674935272520817%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=cnpShjjjAENCjESZktR4E%2FYPeSEsl9xjbdfjZ9dR%2FYI%3D&reserved=0. Triage notifications on the go with GitHub Mobile for iOShttps://eur01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fapps.apple.com%2Fapp%2Fapple-store%2Fid1477376905%3Fct%3Dnotification-email%26mt%3D8%26pt%3D524675&data=04%7C01%7Cmichael.nissen.thorup.friis%40lego.com%7C92838573bb0a475a114208d979f99de7%7C1d0635156cad41959486ea65df456faa%7C0%7C0%7C637674935272520817%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=vyZs0hfZnivkn9enJMZs9va99Afa4rFA3gd8153Nt98%3D&reserved=0 or Androidhttps://eur01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fplay.google.com%2Fstore%2Fapps%2Fdetails%3Fid%3Dcom.github.android%26referrer%3Dutm_campaign%253Dnotification-email%2526utm_medium%253Demail%2526utm_source%253Dgithub&data=04%7C01%7Cmichael.nissen.thorup.friis%40lego.com%7C92838573bb0a475a114208d979f99de7%7C1d0635156cad41959486ea65df456faa%7C0%7C0%7C637674935272530772%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C1000&sdata=ptLeVlTExpYOTs8U1jAD9puVj5gS7nqENbEOILylwxU%3D&reserved=0.
apart from the underscores is there a difference? From phone
Syntactically, there is, but to some extent the semantic meaning is the same, I guess. When the test suite grows, syntax begin to matter to quickly get an overview of what is being tested And did you just reply via e-mail? 👴
@Nicoolai @VisualBean I rewrote the implementation to get closer to a pure container and introduced a TimeService for the current game time calculation. It still has a nasty static, but at least it is a tad bit easier to factor out later on.
Ill check it out tomorrow 🙂 On Fri, 17 Sep 2021 at 19.49, Lars Baunwall @.***> wrote:
@Nicoolai https://github.com/Nicoolai @VisualBean https://github.com/VisualBean I rewrote the implementation to get closer to a pure container and introduced a TimeService for the current game time calculation. It still has a nasty static, but at least it is a tad bit easier to factor out later on.
— You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub https://github.com/mifriis/edge-of-kuiper/pull/34#issuecomment-921974673, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABIMPUC346GRCYAIBH6KBZLUCN5SZANCNFSM5EDGJP6Q . Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.
-- mvh Alex Carlsen
I've refactored GameTime into a struct encapsulating the pure point in time (Ticks) in gametime, eliminating the need to think in real time.
The only time, where real time is needed is in
GameTime.Now()
, which translates elapsed real time into GameTime.GameTime should be used everywhere to represent time in-game.
Would be great to get rid of these static methods (as they are hard to test), but this is the first iteration...