Closed Vesprawn closed 5 years ago
When adding rotationAngle to marker layer it adds rotateZ twice to the transform which causes the object to be rotated twice.
transform: translate3d(666px, 318px, 0px) rotateZ(0.1deg) rotateZ(0.1deg);
Example a 90 rotation turns into 180.
Couldn't reproduce this. Please try version 0.1.0 and reopen if issue persists.
0.1.0
When adding rotationAngle to marker layer it adds rotateZ twice to the transform which causes the object to be rotated twice.
Example a 90 rotation turns into 180.