Open mikekreuzer opened 2 years ago
Wondering the same thing. Seems so far no Swift plugin kept the momentum ðŸ˜
@hyouuu @mikekreuzer What's the best Swift solution for Godot?
None afaik 😒
I finally took a look at it, and I have a prototype working.
But I started from scratch. It is not done, but I am making good progress:
https://mastodon.social/@Migueldeicaza/110119668264000789
I will be creating a new repository for it, so I can preserve the history of the new effort, rather than wiping this one out.
Have you had a chance to look at Godot's new GDExtension API (replacing GDNative in Godot 4)?