Those are described as properties in Godot docs: h, s, v. They are even exposed as properties in GDExtension, but, I assume, since they are computed properties and not struct members, we just skip them during generation.
This implementation is based on Godot's C++ implementation.
Those are described as properties in Godot docs: h, s, v. They are even exposed as properties in GDExtension, but, I assume, since they are computed properties and not struct members, we just skip them during generation.
This implementation is based on Godot's C++ implementation.