Closed daniele-niero closed 5 months ago
I didn’t know where to start, since I don’t even have a windows machine with me currently, but @tishin found and fixed the issue.
thank you for the report
Thank to you guys for the prompt fix.
With Swift 5.9.2 I still had compilation problems and linking that took ages. I also tried on a different machine and with a newly created project. The problem was still there.
But I just update Swift to 5.10 and now everything seems to work just fine (after the first compilation)
I thought it was worth to mention this.
Thanks again
I have encountered a problem where both GodotSwift and SwiftSyntax libraries are being rebuilt every time I compile my project. This makes it extremely hard to develop and test a game on Windows.
The project tested is the SimpleRunnerDriver from the Documentation.
I can understand a slow build the first time, but changing a bit the SimpleRunnerDriver.swift shouldn't trigger the recompilation of SwiftGodot (and by reflection SwiftSyntax)
Swift version: 5.9.2 Operating System: Windows 10 Godot version: 4.2
Is this a known issue on Windows?