Apparently it takes almost no effort to reverse engineer a Godot game relying on GDscript, but also a very little effort to reverse engineer a .NET Godot game.
I have interest in SwiftGodot, simply because I want to learn Swift and I think a game engine that doesn't use garbage collector is a very good thing. But I'm curious how reverse engineering state is with SwiftGodot? Is it harder or just as easy? Or does it depend on the platform?
Apparently it takes almost no effort to reverse engineer a Godot game relying on GDscript, but also a very little effort to reverse engineer a .NET Godot game.
I have interest in SwiftGodot, simply because I want to learn Swift and I think a game engine that doesn't use garbage collector is a very good thing. But I'm curious how reverse engineering state is with SwiftGodot? Is it harder or just as easy? Or does it depend on the platform?