Closed roydbt closed 3 months ago
Whenever I build the Swift project, I must restart the Godot project for changes, such as new classes and new @Callable methods, to take effect.
@Callable
Related to https://github.com/migueldeicaza/SwiftGodot/issues/433
I've been kind of looking into it but haven't really had the time/focus yet.
This is a duplicate of the other issue.
Whenever I build the Swift project, I must restart the Godot project for changes, such as new classes and new
@Callable
methods, to take effect.