migueldeicaza / SwiftGodotKit

Embed Godot into Swift apps
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4.2 on Mac: failure #16

Closed migueldeicaza closed 11 months ago

migueldeicaza commented 11 months ago

In the 4.2 branch, I have not managed to get the libgodot powered by 4.2 to work at all.

It produces Vulkan errors with swap_buffers as soon as it starts up, even if running as a standalone does not have this problem.

tishin commented 11 months ago

What are you trying to run using libgodot? I don't seem to have any issues running TrivialSample in the 4.2 branch on arm64. All tests from SwiftGodot repo also pass successfully using the new xcframework.

I have Vulcan SDK 1.3.261.1 installed btw.

tishin commented 11 months ago

I also checked TrivialSample in 4.2 branch on an Intel Mac, no issues either.

migueldeicaza commented 11 months ago

Thank you for checking.

I was getting this error, and then all of a sudden it vanished, but I did not do anything. I am afraid that this might be a race condition (that is what it looks like from the Godot bug reports).