migueldeicaza / SwiftGodotKit

Embed Godot into Swift apps
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Can't run it in macOS #22

Closed alexanderthoren closed 2 weeks ago

alexanderthoren commented 8 months ago

I am using the main branch of the project exactly as explained in https://migueldeicaza.github.io/SwiftGodotDocs/tutorials/swiftgodot/using-swift-godot-kit. Whenever I try to run the project it crashes with the error Thread 1: EXC_BREAKPOINT (code=1, subcode=0x1984150f8) and these logs in the console:

Current macOS version 14.2.1 and Xcode 15.1 with Swift 5.9.2 (5.9.2.2.56).

migueldeicaza commented 4 weeks ago

Odd, that is the very configuration I use. The first step would be to get a stack trace to figure out where the crash is happening.

alexanderthoren commented 2 weeks ago

I've already been able to run it a few weeks ago! Thanks for all the effort! I'll close this issue now 👍🏻