Closed alexanderthoren closed 2 weeks ago
Odd, that is the very configuration I use. The first step would be to get a stack trace to figure out where the crash is happening.
I've already been able to run it a few weeks ago! Thanks for all the effort! I'll close this issue now 👍🏻
I am using the
main
branch of the project exactly as explained in https://migueldeicaza.github.io/SwiftGodotDocs/tutorials/swiftgodot/using-swift-godot-kit. Whenever I try to run the project it crashes with the errorThread 1: EXC_BREAKPOINT (code=1, subcode=0x1984150f8)
and these logs in the console:Current macOS version 14.2.1 and Xcode 15.1 with Swift 5.9.2 (5.9.2.2.56).