-> this should happen based on clicking or not the lamb on the other side of the river
-> should have public variables visible in the inspector for movement speed, AudioClip played and the AnimationCurve used for the camera up/down movement/, float value for the maximum zoom.
-> head movement up and down (camera movement) based on an animation curve
-> camera zoom (change field of view)
-> make a fade to black looking like eyelids closing (you will get graphics from Chris, just need to animate them according to how much you moved)
-> sync sound to this effect
-> when the zoom reaches the maximum the game should go to a new scene (the ending screen)
-> this should happen based on clicking or not the lamb on the other side of the river
-> should have public variables visible in the inspector for movement speed, AudioClip played and the AnimationCurve used for the camera up/down movement/, float value for the maximum zoom.
-> head movement up and down (camera movement) based on an animation curve -> camera zoom (change field of view) -> make a fade to black looking like eyelids closing (you will get graphics from Chris, just need to animate them according to how much you moved) -> sync sound to this effect
-> when the zoom reaches the maximum the game should go to a new scene (the ending screen)