Hello Mihai,
Thank you for awesome project!
I've been reading through the code and I think I found a small bug in dual quaternion initialisation.
According to Wikipedia, initialisation of rotation z should use sin(pitch / 2) not cos(pitch /2).
Hope this helps!
Riku
Hello Mihai, Thank you for awesome project! I've been reading through the code and I think I found a small bug in dual quaternion initialisation. According to Wikipedia, initialisation of rotation z should use
sin(pitch / 2)
notcos(pitch /2)
. Hope this helps! Riku