mik14a / VOX4U

MagicaVoxel VOX Format import plugin for Unreal Engine 5
MIT License
181 stars 39 forks source link

Error when packaging the project #4

Closed maxrevilo closed 6 years ago

maxrevilo commented 6 years ago

Hello,

Thank you for bringing VOX4U back to live.

I am having issues to package the project, this is what it says:

UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="D:/Projects/2. DeadMonkey/GGJTest/GGJTest.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="D:/Projects/2. DeadMonkey/GGJTest/GGJTest.uproject" -cook -stage -archive -archivedirectory="D:/Projects/2. DeadMonkey/GGJTest" -package -clientconfig=Develo
pment -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for D:\Projects\2. DeadMonkey\GGJTest\GGJTest.uproject
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe GGJTest Win64 Development -Project="D:\Projects\2. DeadMonkey\GGJTest\GGJTest.uproject"  "D:\Projects\2. DeadMonkey\GGJTest\GGJTest.uproject" -NoUBTMakefiles  -remoteini="D:\Projects\2. DeadMonkey\GGJTest" -skipdeploy -noxge -generatemanifest -N
oHotReload
UATHelper: Packaging (Windows (64-bit)):   Using 'git status' to determine working set for adaptive non-unity build.
UATHelper: Packaging (Windows (64-bit)):   ERROR: Could not find definition for module 'VOX4U' (referenced via default plugins -> VOX4U.uplugin)
UATHelper: Packaging (Windows (64-bit)): Took 0.639736s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): ERROR: Command failed (Result:5): D:\Epic Games\UE_4.18\Engine\Binaries\DotNET\UnrealBuildTool.exe GGJTest Win64 Development -Project="D:\Projects\2. DeadMonkey\GGJTest\GGJTest.uproject"  "D:\Projects\2. DeadMonkey\GGJTest\GGJTest.uproject" -NoUBTMakefiles  -remoteini="D:\Projects\2. DeadMonkey\GGJTest" -skipdeploy -n
oxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2018.01.28-01.19.43.txt' 
UATHelper: Packaging (Windows (64-bit)):        (see C:\Users\Oliver\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
mik14a commented 6 years ago

Hi. Thank you for report the issue. I think UE4 packaging process need to source code in plugin folder. If you only use to this plugin to import vox file to static mesh or destructible mesh; please remove runtime module from VOX4U.uplugin. I created new binary release. If need packaging without c++ access copy plugin to Engine/Plugins/Runtime directory.

maxrevilo commented 6 years ago

Great! Thank you, it worked!