Closed kingwesleyiv closed 4 years ago
Any progress on that? Mesh needs second UV channel with different unwrapping than 'palette stripe' but when I test that process with blender, UE4 bake still results in many artifacts. Maybe static lighting just can't handle voxel mesh topology well?
Hi @SirWesleyIV The texture assigned to the voxel's mesh is a 1 pixel x 1 pixel texture, and no UVs are generated for use in light maps. This is an issue of strategy in meshing voxels, and it is undecided whether this will be addressed in the future. Please use a dynamic light.
If Static Lighting is enabled and the object is set to 'Stationary' the object becomes completely black after lighting is built.