mike-marcacci / kuda

Automatically exported from code.google.com/p/kuda
GNU General Public License v2.0
0 stars 0 forks source link

We need a hemi.model.Model.clone(); function #45

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
I have been looking into this on and off for a while.  We need to be able to 
instance clones of a model in the scene. Right now, the only way I have found 
to do it is by calling the Model.setFile() function. 

Original issue reported on code.google.com by raj...@gmail.com on 19 Jun 2011 at 11:50

GoogleCodeExporter commented 9 years ago
I want to make sure I understand the use case. By "instance clones of a model", 
do you mean something like this:

var model1 = new hemi.model.Model();
model1.setFileName('foo/scene.json');
var model2 = model1.clone();

? If so, would that be functionally different than:

var model1 = new hemi.model.Model();
model1.setFileName('foo/scene.json');
var model2 = new hemi.model.Model();
model2.setFileName('foo/scene.json');

?

Original comment by erik.kit...@gmail.com on 20 Jun 2011 at 3:58

GoogleCodeExporter commented 9 years ago
like above, except the line:  "var model2 = model1.clone();"
would be executed after model1 loaded successfully.  like this:

var model1 = new hemi.model.Model();

var subscription = model1 .subscribe (
    hemi.msg.load,
    function() {
        model1.unsubscribe(subscription, hemi.msg.load);
        var model2 = model1.clone();
    }
);

model1.setFileName('foo/scene.json');

Above, if instead of the line "var model2 = model1.clone();" you used the 
"model2.setFileName('foo/scene.json')" command you end up pulling the 
'scene.json' file from browser cache and re-parsing it, you then recreate all 
shapes, materials and transforms.  All these newly created objects are 
duplicates and impact memory footprint and performance.  With a working clone 
command, your cloned model simply references the existing materials, shapes and 
transforms. 

I have been up all night looking at this and other issues. What I found is that 
I can create a new transform and reference shapes from the model1.  Like this:

var model1 = new hemi.model.Model();

var subscription = model1 .subscribe (
    hemi.msg.load,
    function() {
        model1.unsubscribe(subscription, hemi.msg.load);
        var core = hemi.core,
            pack = core.mainPack,

            //create a new o3d.Transform
            var transform = pack.createObject('Transform'); 
            transform.parent = hemi.core.client.root;
            transform.shapes = transform.shapes.concat(model1.getShapes());

    }
);

model1.setFileName('foo/scene.json');

Something like the above works for my immediate need.  But it is not exaclty a 
clone, because it does not create a new hemi.model.Model object, it creates an 
O3D tramsform.  I'm not really sure that clone is the right name for it, maybe 
'createInstance()' is better.  A 'clone()' implies some kind of deep copy, much 
like you utility for cloning arrays. 

Original comment by raj...@gmail.com on 20 Jun 2011 at 5:19

GoogleCodeExporter commented 9 years ago
Ah, so you want a new Model that shares the geometry and materials of the old 
Model but with its own unique transform hierarchy. I think this is doable. 
We're doing a hard push on editor work right now, but I'll look into this when 
I can.

Original comment by erik.kit...@gmail.com on 20 Jun 2011 at 5:51

GoogleCodeExporter commented 9 years ago
I got this working. Here is the code:

function clone() {
    var core = hemi.core,
    pack = core.mainPack;

    var newModel = new hemi.model.Model();
    newModel.pack = hemi.core.client.createPack();

    var transform = newMesh.pack.createObject('Transform');  //o3d.Transform
    transform.parent = core.client.root;
    transform.shapes = transform.shapes.concat(this.getShapes());
    transform.recalculateBoundingBox();

    newModel.root = transform;

    var paramObject = this.pack.createObject('ParamObject');
    newModel.animationTime = paramObject.createParam('animTime', 'ParamFloat');

    return newModel;
}

I haven't addressed the issue of animation yet.  I havent had time to write a 
unit test, but this deoes work in my subclass of hemi.model.Model. I dont 
really have time to commit as of now.

Original comment by raj...@gmail.com on 27 Jun 2011 at 1:35

GoogleCodeExporter commented 9 years ago
The example code I posted has a problem in that once you make a clone, you 
cannot then clone() that clone.  There is something in the hemi.model.Model 
object life-cycle I am not understanding.

Original comment by raj...@gmail.com on 30 Jun 2011 at 1:51

GoogleCodeExporter commented 9 years ago
Lowering priority as much of this may change in a move off o3d. Once those 
plans are worked out then this can be raised if needed. For the core team will 
not have cycles to address. Please let me know if that is not acceptable.

Original comment by jpywt...@gmail.com on 3 Aug 2011 at 3:29

GoogleCodeExporter commented 9 years ago
yeah I am going to change the status on this to WontFix to take it off your 
list.  I think the switch to Three.js will likely resolve this.

Original comment by raj...@gmail.com on 19 Sep 2011 at 9:46