Closed KeaporaTheOwl closed 3 years ago
This is what I have previewed so far. This is a very basic drinking system implemented. When the player chooses the correct amount of drinks in this case, the character will have a positive response.
On the flipside, the character will have a negative response when the player chooses the incorrect number of drinks.
I updated the drink system so now it uses the UI assets we have currently for the ingredients. The player can choose which ingredient to select and it will update accordingly. The conversation will also change depending if they choose the correct ingredients or not. In this example, the player chooses the correct amount of ingredients and will branch off to a positive conversation.
In this example, the player chooses the incorrect amount of ingredients resulting in a negative conversation.
@mike12699 These are great updates!
Implement the drink system.