Open mikeal opened 10 years ago
some advanced topics:
--bare
and transforms to do crazy things with browsers or node (like code coverage)this is pretty exciting :)
Node and browserify wizard @hughsk is really keen to help out on this so if you can find a way to pull in external help on this then he'd love that. (I'm working with him on another, project that has some overlaps here).
He's also interested in tackling the challenge of browserifying workshopper and the workshoppers themselves, which would be interesting.
we definitely need to browserify workshopper, perhaps via http://unix.substack.net/
also for beginners a workshopper about how to use browserify would be really cool! some ideas for challenges:
basically show how to build complex things using a group of simple modules
I really like the scavenger hunt idea and more open-ended challenges. These would pair well with a leaderboard that you can browse once you've completed a level similarly to how project euler works.
@rvagg since @substack is leading this session I'll let him pick who he'd like to help out and NodeConf will cover their expenses.
how do you validate the sound synthesis? this is would be so damn fun.
I'd love to help with this.
Thoughts:
"ua:trace"
and transforms that to report errors to Sentry with all of the variables in scope at that point)It'd also be neat to have a WebGL workshopper within the browserify workshopper (or other, web-games based workshopper), possibly as a "once you've finished the browserify workshopper, look at the neat things you can do with it!" sort of thing.
I shutter to imagine what kind of code someone will have to write for the WebGL validator :)
IMO we should fly @mikolalysenko out and get him to write the 3D one, him and @chrisdickinson were talking about it in stackvm last night and it sounds really do-able, mikola has already been working on something similar https://github.com/mikolalysenko/gl-modules
Also for things that are hard to validate I think it is totally okay to describe what the output should be, or link to the working solution (but dont show the code) and have the verifications use the honor system
hrm..... could this be its own session? if integrated with workshopper I don't think you'd have to have any prior knowledge about browserify. i think there is enough there that it could be its own session the only trick is that, because everything runs in parallel, it can't depend on any other session.
@mikeal yep, we could lean on something like beefy to make the browserify part of things transparent.
Oh man, I think I have an idea about how to verify webgl :|
time to bring @mikolalysenko to see what he thinks :)
I actually started putting together a WebGL workshopper for gl-modules on Sunday. I think we can get some sort of automatic verification working by then, though the biggest issue right now is to get @chrisdickinson's glslify integrated with the gl-modules stuff. I probably will take a look at creating the necessary browserify transforms this weekend or maybe sooner.
ok, that settles it, I'll add this session to the schedule and start a new thread that is only for it.
@substack thoughts on a browserify session/workshopper at NodeConf?
Given the breadth of the audience I'm wondering what could be done in terms of advanced challenges.