Open mikecann opened 1 year ago
imported Disqus comment by 'Darkside' @2007-05-23 05:35:03_
Great stuff there, procedural generation of terrains is definatley the smart way to go these days, make use of some of those s[pare CPU/GPU cycles!!
Look forward to seeing more!
imported Disqus comment by 'mike.cann' @2007-05-23 06:22:02_
Ye looks like it will be good once its done. A ROAM based approach means fewer polys which in turn = faster game :)
TD Terrains
http://mikecann.co.uk/personal-projects/td-terrains/