mikegough / 3D-Landscape-Simulator

A web based ST-Sim application with 3D visualization.
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Investigate using standardized elevation, normals format #32

Open TaylorMutch opened 7 years ago

TaylorMutch commented 7 years ago

Mapzen has a format they use for decoding their elevation formats from terrarium tiles: https://mapzen.com/documentation/terrain-tiles/formats/

I'm unsure if this is proprietary or not. If not, we could utilize a similar technique for generating and decoding elevation in our application on the frontend.

It would also be potentially less data to utilize normals generated in a texture rather than generating them on the client. This would also provide a more even lighting environment that would allow us to decrease the amount of vertex information being consumed in the application.