Empty orb slots now use ImageMaster.ORB_SLOT_1 for the graphic instead of a private variable, so I changed the existing patch to instead swap out the global texture when an orb slot spawns depending on whether you're the Slimebound or not. It could probably be done much better, but it works for now.
The custom orbs were using SLIMED_ATK for a channel SFX, which has been renamed to MONSTER_SLIME_ATTACK. Just replaced the name so it would work again.
Empty orb slots now use
ImageMaster.ORB_SLOT_1
for the graphic instead of a private variable, so I changed the existing patch to instead swap out the global texture when an orb slot spawns depending on whether you're the Slimebound or not. It could probably be done much better, but it works for now.The custom orbs were using
SLIMED_ATK
for a channel SFX, which has been renamed toMONSTER_SLIME_ATTACK
. Just replaced the name so it would work again.