Closed rlalance closed 1 year ago
This happens because of circular project dependencies. The AudioPlugSharp project nuget build depends on AudioPlugSharpVST, but AudioPlugSharpVST depends on AudioPlugSharp.
Not sure that there is a way around this other than putting the nuget in a separate project.
Oh, interesting! Thank you Mike!
How do you get this to build locally?
Just build it a second time ("Build", not "Rebuild").
Ummmm, still the same.... for both SimpleExample and WPFExample.
I'll keep digging.
Actually, that VST3 file is not present on my machine at all.
Where do I find that file?
That file is built by the "AudioPlugSharpVst" project - did it build successfully?
It should be in:
"AudioPlugSharp\x64\Release\AudioPlugSharpVst.vst3"
(or "\Debug\" for a debug build)
yeah, weird. That project builds, but ends up with an error. So that means, it has a dependency on .vst3 files to build...
I'm going to close everything, git clean -fdx
, and start over.
@mikeoliphant Just out of curiosity, do you have time for a short contract to assist our Game Studio with this?
We so close to the finishing line here :D
Not looking for contract work right now - sorry.
Btw, if you are just looking to use AudioPlugSharp to build a plugin, it is a lot easier to just use the nuget packages:
np, thank you Mike.
I need to host dehuminazer II, from Krotos, but that darn plugin is a PITA to use. It's spitting out silence.
So, I'm looking for alternate host solution, better in C# too, because the rest of our tooling is Unity or .net 6.
So, right now, i'm investigating hosting .dll based VST3 plugins.
If you are looking to create a host, then unfortunately AudioPlugSharp won't help you - it is just for designing VST plugins.
OHhhh! Darn... ok, thank you Mike!