mikepan / GameEngineBook

The Complete "Game Development with Blender" Book. Now Free.
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Chapter 2. Texturing. Change a description for the model surface unwrapping. #48

Open BorlandP opened 6 years ago

BorlandP commented 6 years ago

Hello, I am not sure if authors intended to write a book as step by step tutorial, but you can consider changing a content of this paragraph.

"To start creating a UV texture, you need to switch to Edit mode and call the UV Mapping menu (U). This menu has different mapping options. We will be using the first one, Unwrap, which is a semi-automatic way to calculate the optimal stretching for the 2D texture. The result can be seen and edited in the UV/Image Editor."

In order to make it working before unwrapping I had to select all vertices in edit mode (A) and then unwrapped the surface (U). But even before that it makes sense for some readers to apply Scale (Ctrl+A -> select Scale)

Regards, Igor M

mikepan commented 6 years ago

Certainly. If you send in a pull request I can merge it right away.