Closed epmapps closed 11 months ago
App works fine locally (in unity game tab). The app doesn't build with same errors for other targets as well (ipad, mac)
I have imported the library correctly as far as I can tell (and it works in unity)
Am I missing something wrt deploying a unity project to iOS? I was able to deploy to the phone before adding this library. Any help would be appreciated!
I made a new project and imported this library and it was able to deploy to iOS. I then commented out everything in my networking file related to websocket and it did not work. I removed this package and it worked. Reinstalled it and only uncommented top line: public WebSocketConnection _Connection;
and it does not work... Only solution I see is to remake the project lol..
Hi there. Thanks for letting me know about the build errors, I see them as well and will fix them soon.
networking file
What do you mean by networking file? I can't see your project, so I'm not sure.
I removed this package and it worked. Reinstalled it and only uncommented top line: public WebSocketConnection _Connection; and it does not work... Only solution I see is to remake the project lol..
I'm not really sure what's going on with all this, but based on the small code snippet, it looks like you are copy/pasting the sample code from the readme; I would need to see more of the code to help.
Try again by updating to the latest: in your Unity project, open the package manager, click the update button on this library, then build and run on your devices. If it still doesn't work, then please open a new issue and post more of the code so I can help.
I've closed this issue due to fixing the build errors from the OP.
Hi, I am trying to build my unity app to iOS and receiving these errors when building in xcode:
This is the only package that I am importing / using at the moment. Thanks