Open kid-wumeng opened 6 years ago
I will look at it this week and update the example and readme.
--mike
From: KID notifications@github.com Sent: Monday, February 19, 2018 10:29:40 AM To: mikeseven/node-webgl Cc: Subscribed Subject: [mikeseven/node-webgl] newest Three.js compatibilty (#61)
Hello, i'm use the three.js v0.90.0 and my node version is v8.9.3.
I can run the example's code successly and show the graph, but when i use three.js, it will happen error.
I try to find the question, at lease...
gl.MAX_VERTEX_UNIFORM_VECTORS gl.MAX_VARYING_VECTORS gl.MAX_VERTEX_ATTRIBS
three.js need the three attributes at init, and them is undefined.
I set them to a number temporarily, and continue...
Then, the console tell me a new error:
THREE.WebGLProgram: shader error: 0 gl.VALIDATE_STATUS false gl.getProgramInfoLog ERROR: One or more attached shaders not successfully compiled ERROR: 0:52: 'highp' : syntax error: syntax error ERROR: 0:117: 'highp' : syntax error: syntax error
The README let us add the code in fragment shaders:
precision highp float;
I don't know how to add it to the three.js, Is it related to this error?
The node-webgl is an amazing and valuable project, can you add an easy example to display how to run it with three.js ?
I hear you're busy in other issue, about this project, is a roadmap or plan ? :)
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thank you very much !
Were you ever able to find time to do the readme/example updates? Just judging by timestamps it looks like maybe not but maybe I'm not reading correctly. This sounds like a really useful tool, being able get more out of the GPU with JavaScript and three.js is a dream come true. It does look like it's a bit difficult to get working, if you could find time to outline the process better in the README/examples that would be perfect Thanks for making this!
oh sorry, I completely forgot. I put this issue on top my list for next week...gotta catch up with latest threejs.
@mikeseven Any update on this? :)
Hello, i'm use the three.js v0.90.0 and my node version is v8.9.3.
I can run the example's code successly and show the graph, but when i use three.js, it will happen error.
I try to find the question, at lease...
gl.MAX_VERTEX_UNIFORM_VECTORS gl.MAX_VARYING_VECTORS gl.MAX_VERTEX_ATTRIBS
three.js need the three attributes at init, and them is undefined.
I set them to a number temporarily, continue...
Then, the console tell me a new error:
The README let us add the code in fragment shaders:
I don't know how to add it to the three.js, Is it related to this error?
The node-webgl is an amazing and valuable project, can you add an easy example to display how to run it with newest three.js ?
I hear you're busy in other issue, about this project, has a roadmap or plan ? :)