miki151 / keeperrl

Source code of KeeperRL
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Suggestion: Spike Traps (More Traps) #1041

Open Hunteil opened 6 years ago

Hunteil commented 6 years ago

Please add resetting or resettable spike traps.

Info:

  1. Made of iron or steel.
  2. looks like holes in floor until triggered.
  3. Once triggered, they stay up until imp resets them. They also block movements.
  4. Once up, they can be targeted by attacking units and broken like a barricade.

You have a few options with this: A. Whatever unit was on trap is dealt damage and pinned in place like a web trap and can't attack trap, but can attack nearby units. B. Same; but can Attack trap. C. Whatever unit was on trap is dealt damage and pushed to 1 side and free to move/attack as normal. (direction of push doesn't matter.)

PS: The only physical moving trap now is the boulder trap. I would love to strategize with more traps.

miki151 commented 6 years ago

I think blocking movement after the trap is triggered could be a bit annoying.

Hunteil commented 6 years ago

It's only blocking for a little while. Enemy treats it like a door and kills it anyways. If the situation is where the enemy retreats and the trap is still erect. The imps will come and fix in under a 30 seconds. So either way it's short time span.

But if you want, it can be a trap the self resets in 10 turns. Which will shorten the time span and rely less on imps trying to get to it. Plus you have a chance to save the trap during combat.

RighteousSinner commented 4 years ago

can be modded.

GameDungeon commented 4 years ago

Is modded