the idea is to be able to add custom animations most likely as an effect would be best
customfx {"something_from_tiles.txt"}
and in tiles if you have normal animated sprite , it would be shown.
for example peacefullnes ? peaceful ? is showing the hearts anim. This anim is hardcoded (fx_types ? fx ?? somewhere there...)
but i want to show on my custom buff / spell different anim, now i m bound only to those hardcoded and if i create my custom and add it to tiles.txt there is no way to load it in buffs (i know i can always create and destory furniture but thats workaround....)
please consider adding to effect_type something like customfx
the idea is to be able to add custom animations most likely as an effect would be best
customfx {"something_from_tiles.txt"}
and in tiles if you have normal animated sprite , it would be shown.
for example peacefullnes ? peaceful ? is showing the hearts anim. This anim is hardcoded (fx_types ? fx ?? somewhere there...) but i want to show on my custom buff / spell different anim, now i m bound only to those hardcoded and if i create my custom and add it to tiles.txt there is no way to load it in buffs (i know i can always create and destory furniture but thats workaround....)
please consider adding to effect_type something like customfx