Have a few controllers in the prebuilt base that player is supposed to claim in the end of "tutorial" , but if he does that before all the controllers (invisible furniture on the ceiling...) is removed (controller has RemoveFurniture function after executing actions) , than this crash will pop.
short example:
"ABYSSUS_TOMB_SCROLL_USED"
{
name = "scroll check"
canBuildOutsideOfTerritory = true
layer = MIDDLE
tickType = Effect Filter Frequency 3 {
Filter Flag "abyssus_tomb_scroll_used_message" {
some stuff...
...
SetFlag "abyssus_tomb_scroll_used_message" false
RemoveFurniture "ABYSSUS_TOMB_SCROLL_USED"
}
..
.
If player claims the tiles , before this is triggered, the remove furniture will crash the game.
i know, not a vanilla bug ... yet....
Have a few controllers in the prebuilt base that player is supposed to claim in the end of "tutorial" , but if he does that before all the controllers (invisible furniture on the ceiling...) is removed (controller has RemoveFurniture function after executing actions) , than this crash will pop.
short example:
"ABYSSUS_TOMB_SCROLL_USED" { name = "scroll check" canBuildOutsideOfTerritory = true layer = MIDDLE tickType = Effect Filter Frequency 3 { Filter Flag "abyssus_tomb_scroll_used_message" { some stuff... ... SetFlag "abyssus_tomb_scroll_used_message" false RemoveFurniture "ABYSSUS_TOMB_SCROLL_USED" } .. .
If player claims the tiles , before this is triggered, the remove furniture will crash the game.