When playing in ascii mode, particles (e.g. mining particles) are located in the wrong y-position because the FX code only considers the scaling factor on the x-axis. Since ascii mode has non-square tiles, this logic breaks.
This PR fixes this problem
When playing in ascii mode, particles (e.g. mining particles) are located in the wrong y-position because the FX code only considers the scaling factor on the x-axis. Since ascii mode has non-square tiles, this logic breaks. This PR fixes this problem