Closed mikialex closed 1 year ago
mat4 * vec3 is supported in rrf math lib, but not supported in wgsl. so we can not simply apply this:
mat4 * vec3
impl<I, T, U> Mul<Node<I>> for Node<T> where U: ShaderGraphNodeType, T: ShaderGraphNodeType, T: Mul<I, Output = U>, { type Output = Node<U>; fn mul(self, other: Node<I>) -> Self::Output { OperatorNode::Binary { left: self.handle(), right: other.handle(), operator: BinaryOperator::Mul, } .insert_graph() } }`
and this will cause wgsl ty check error
already fixed
mat4 * vec3
is supported in rrf math lib, but not supported in wgsl. so we can not simply apply this:and this will cause wgsl ty check error