Open SomeGuyDoinWork opened 1 week ago
Right, I think it should just work with our OpenGL renderer, as you mention. The render interface is the only thing that's required to get started, but you'll probably also want to add input at least.
I'm not sure how raylib interacts with the window, looks like it can hook into glfw/sdl, so maybe you can just pick the right one out of those as a platform?
I know raylib has an active opengl context but not sure if rmlui has support for the systems/non rendering parts of raylib.