Player-level user should be able to know importance rank for a given object. It should be from a set of:
Very low
Low
Average
High
Extreme
Calculations should be relative in their areas, so anything close to median would be Average, while the further it goes from median, the more extreme rank it should get. If almost all Characters have Importance around 70-80, then all should be average, with one being 90 should be of high importance. But if most are close to 100, but few are 50 and few 150, a 200 should be marked as extreme.
Specific thresholds are to be determined by trial run.
This sounds like a rather useless curiosity for the user. It may become a bit more useful once different sorting modes are introduced beyond Importance, but for now, it is redundant.
Player-level user should be able to know importance rank for a given object. It should be from a set of:
Calculations should be relative in their areas, so anything close to median would be Average, while the further it goes from median, the more extreme rank it should get. If almost all
Character
s haveImportance
around 70-80, then all should be average, with one being 90 should be of high importance. But if most are close to 100, but few are 50 and few 150, a 200 should be marked as extreme.Specific thresholds are to be determined by trial run.