Closed PHGaming121 closed 1 year ago
also, how to use freeplay sections?
also, how to use freeplay sections?
In the week json, add a new song in the top, like this:
--My mother's songs--
This will create a new section
Lua file? I’ll answer you tomorrow, now I have to sleep, sorry
(Still in development) Go to the wiki: https://github.com/miksel1/FNF-ScrewedEngine/wiki/Shaders
another request: add a chromatic abberation shader(can be activated everytime the opponent hits a note)
can u do it?
shaders i think its good:
https://github.com/Clowfoe/IMPOSTOR-UPDATE/blob/main/source/HeatwaveShader.hx https://github.com/Clowfoe/IMPOSTOR-UPDATE/blob/main/source/ChromaticAbberation.hx https://github.com/Clowfoe/IMPOSTOR-UPDATE/blob/main/source/BWShader.hx
yes.... its the shaders from vs impostor LOL
Chromatic Aberration done, but I’ll do the rest l8r, I have a lot of things that I have to do
What-
lots of errors when lime test windows
PLZ HELP ME
PLZ HELP ME
Ok, can I have a look? Did you merged the last commits?
I just downloaded the source code and typed lime test windows.... but lots of errors
I just downloaded the source code and typed lime test windows.... but lots of errors
What’s the first error it shows up?
Something related to chromatic abberation
Something related to chromatic abberation
Ok
Something related to chromatic abberation
source/PlayState.hx:120: characters 43-70 : Module effects.ChromaticAberration does not define type ChromaticAberration
source/CoolUtil.hx:15: lines 15-150 : ... Defined in this class
source/animateatlas/AtlasFrameMaker.hx:50: characters 14-22 : Class
Describe your problem here.
How do i use wavy bg(Glitch effect) on a lua file?
Are you modding a build from source or with Lua?
Lua
What is your build target?
Windows x64
Did you edit anything in this build? If so, mention or summarize your changes.
No response