Unity Game about hexagonal map generation, edition and navigation. This repo has been discontinued and has become Read-Only. Head to the link below to get the last public version.
Finished and tested the part 8 of the series. The HexGridChunk.cs file was missing an "else" statement and there was a "else if" statement on a wrong block of code.
The rivers, waterfalls and roads are working as expected.
Finished and tested the part 8 of the series. The HexGridChunk.cs file was missing an "else" statement and there was a "else if" statement on a wrong block of code. The rivers, waterfalls and roads are working as expected.