Unity Game about hexagonal map generation, edition and navigation. This repo has been discontinued and has become Read-Only. Head to the link below to get the last public version.
the code I did isn't performing as intended.
The mesh generation creates funny triangulations. I tested the original code (which is stored in the "reference" branch), and the file that needs to be changed is the HexMesh.cs.
the code I did isn't performing as intended. The mesh generation creates funny triangulations. I tested the original code (which is stored in the "reference" branch), and the file that needs to be changed is the HexMesh.cs.