Unity Game about hexagonal map generation, edition and navigation. This repo has been discontinued and has become Read-Only. Head to the link below to get the last public version.
This was the hardest part of the project so far. There were a lot of refactoring to be done, and little bits of pieces here and there that needed to be tweaked before it could work, but here we are!
I finally finished part 20, and the visibility is working correctly for landscape, rivers, roads and features.
I had a problem on the HexCellShaderData file, where I was writing a wrong shader name.
Also, the feature shader were not the way it needed to be in order for features to apear correctly based on visibility.
This was the hardest part of the project so far. There were a lot of refactoring to be done, and little bits of pieces here and there that needed to be tweaked before it could work, but here we are! I finally finished part 20, and the visibility is working correctly for landscape, rivers, roads and features. I had a problem on the HexCellShaderData file, where I was writing a wrong shader name. Also, the feature shader were not the way it needed to be in order for features to apear correctly based on visibility.