mikxingu / HexMap_Editor

Unity Game about hexagonal map generation, edition and navigation. This repo has been discontinued and has become Read-Only. Head to the link below to get the last public version.
https://github.com/TechStrikeBrasil/HexMap-Revisited
Other
4 stars 1 forks source link

Finished Part 20 #33

Closed mikxingu closed 4 years ago

mikxingu commented 4 years ago

This was the hardest part of the project so far. There were a lot of refactoring to be done, and little bits of pieces here and there that needed to be tweaked before it could work, but here we are! I finally finished part 20, and the visibility is working correctly for landscape, rivers, roads and features. I had a problem on the HexCellShaderData file, where I was writing a wrong shader name. Also, the feature shader were not the way it needed to be in order for features to apear correctly based on visibility.