Unity Game about hexagonal map generation, edition and navigation. This repo has been discontinued and has become Read-Only. Head to the link below to get the last public version.
Fixed issue #7, the HexMapEditor.cs file was calling the wrong method (EditCell instead of EditCells). Also, the EditCells method was wrong (the for loop calculation was wrong), so the brush wasn't painting a "honeycomb" on the map. I also fixed that and tested everything.
Fixed issue #7, the HexMapEditor.cs file was calling the wrong method (EditCell instead of EditCells). Also, the EditCells method was wrong (the for loop calculation was wrong), so the brush wasn't painting a "honeycomb" on the map. I also fixed that and tested everything.