Describe the bug
AMD cards on Linux create a Segmentation Fault error on boot. You need a workaround with the R600_DEBUG environment variable in order to boot. This affects both the Server and the Client application.
This may affect intel igpu users as well.
To Reproduce
Have an AMD graphic card, and boot the
Expected behavior
The game boots fine without the workaround, just how it was in pre 1.1.1 Release
MediaHere is a log file from running the game. Running the game via GDB reveals a bit more info:
[Switching to Thread 0xe55feac0 (LWP 15687)] 0xeb9d6dc2 in llvm::PMTopLevelManager::schedulePass(llvm::Pass*) () from /usr/lib32/libLLVM-11.so
On every reboot, you get a different error, but they all stem from libLLVM
Platform (please complete the following information):
OS: Linux
Version: Arch
Game Version:
After 1.1.1
Additional context
According to Lojemiru, this seems to be something shader related. Maybe something relating to the compilation process as well? Since as far as I can tell, the Server application was a complete new project, that shares little to no code with AM2R.
Describe the bug AMD cards on Linux create a Segmentation Fault error on boot. You need a workaround with the R600_DEBUG environment variable in order to boot. This affects both the Server and the Client application. This may affect intel igpu users as well.
To Reproduce Have an AMD graphic card, and boot the
Expected behavior The game boots fine without the workaround, just how it was in pre 1.1.1 Release
Media Here is a log file from running the game. Running the game via GDB reveals a bit more info:
[Switching to Thread 0xe55feac0 (LWP 15687)] 0xeb9d6dc2 in llvm::PMTopLevelManager::schedulePass(llvm::Pass*) () from /usr/lib32/libLLVM-11.so
On every reboot, you get a different error, but they all stem from libLLVMPlatform (please complete the following information):
Game Version: After 1.1.1
Additional context According to Lojemiru, this seems to be something shader related. Maybe something relating to the compilation process as well? Since as far as I can tell, the Server application was a complete new project, that shares little to no code with AM2R.