Closed TheMorc closed 4 years ago
Touch is already supported via mouse emulation, it should "just work". There isn't any gesture support however.
Wayland is supported if libsdl2 supports it.
Oh right, so orientation isn't making much of a problem (portrait resolution or just rotating it with argument works just fine), so only the touch doesn't seem to work. I actually tried on two devices(OnePlus 6T with Sailfish OS 3.2.1 and Nexus 5 with newer Sailfish OS 3.3.0). So is there something in the code so i could "attach" to it and monitor SDL mouse events or i have to try something else?
Small update, i found out that SDL_MOUSEBUTTONDOWN and SDL_MOUSEBUTTONUP events aren't even getting registered after touching the screen. I tried changing it to SDL_FINGERDOWN from SDL_TouchFingerEvent and it compiled, started, and after touching i think that it actually did register as it crashed right away. edit: it's not crashing now as i was experimenting with things before, but it's not touching anything also except for registering the touch events another edit: i got it to print x,y pixel positions of finger and that does work aswell
last edit: oh god i fixed it i changed original mouse events for this
void processSDLEvents(const SDL_Event& event)
{
pp_uint32 mouseButton = 0;
switch (event.type)
{
case SDL_FINGERDOWN:
printf("\ndostal som DOWN event");
mouseButton = 1;
translateMouseDownEvent(mouseButton, event.tfinger.x, event.tfinger.y);
break;
case SDL_FINGERUP:
printf("\ndostal som UP event");
mouseButton = 1;
translateMouseUpEvent(mouseButton, event.tfinger.x, event.tfinger.y);
break;
Hi, i want to know if there's a simple way to implement touch support or even support for Wayland. I actually compiled it for Sailfish OS and it actually works, but without touch or orientation