millerj-tc / griotGames

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error messageBus #175

Closed millerj-tc closed 1 year ago

millerj-tc commented 1 year ago

if there are things where you need to always follow one method with another (like setting the conditions for PassageFx) you could have the first method load an error into the messageBus with a unique key and then when you follow up by setting the cond it removes that message using the unique key. When you load the game, the error messageBus will load up any unresolved errors.

millerj-tc commented 1 year ago

or can this be handled with try/catch?