Closed millertime-homework closed 11 years ago
I've changed the duplicate. The new objective says "Quick, lock the door again!" after the girl runs out of the room. This seems intuitive to me, since that event only really happens after the door is locked the first time. The player has clearly already made the decision to hide, so that's a good objective for them.
The other "run, hide fight" objectives are essentially the same objective, one for each random location selection of the shooter. I can see two options for simplifying this area:
1.) Add a modal popup which asks the player whether they want to run or hide, and base the new objective on their selection. This has the advantage of really pointing out to the player that they need to make a choice.
2.) Assume that if the player wants to leave, they will. Give them an objective that says something like "Prepare four things before you hide." If the player decides to leave the room and these four objectives are not met, set a new objective for "Get out of the building."
Thoughts on this?
@moralismercatus ^
If the player chooses 1. (say hide), and leave the room, what happens to the objectives then? The objectives becomes get out of the building?
I like 1. best.
From: Arik Oneeightone Sent: Wednesday, July 10, 2013 8:25 PM To: millertime-homework/Emergency-Response Cc: moralismercatus
@moralismercatus ^
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This is a large task in general... a lot of the objectives in the Active Shooter are confusing (from a programming perspective), need better names, are unused and lying around in our definitions, or could just use some touching up...
One example, the objective "Choose what to do: run, hide, or fight" is shown twice.
The decision was made to not set a specific objective of one of the above three options, but rather to let the player decide. There is still an objective that says "Get out of the building!" but these two had their text changed and now it's a duplicate.
Not sure exactly how we would want to change it all, but it's kind of a mess right now.