Closed TroubledPrawn closed 1 year ago
UPDATE:
To fix this the Audio Consumer variable needs to be set, I did this by using a set variable to the Level Blueprint, which referenced both the MillicastBP and the Millicast Audio Actor that are placed in the level. This way the connection is made between the variable and the Audio Actor placed in the level
It would be nice if it doesn't crash when nothing set since that is compiled fine in Blueprints 😄 Also a bunch of other crashes happen when you are not authenticated but there no "easy" way to know this at first so a simple error message in the logs would be much appreciated rather than a crash (because of PeerConnection being nullptr)
I know this plugin is new and I really appreciate all the work you are doing so please don't take those comments badly 😄
Thanks for reporting this. I will add a check if it is null, and log a warning message
Issue: UE will crash immediately when connected to a live broadcast and the Audio Consumer is in the BP.
I think this will be a simple fix, but how is the "Audio Consumer" supposed to be configured in the project?
Steps I have taken:
I suspect the issue is due to the default value of the Audio Consumer Variable as seen in this picture
However I'm not sure how you connect this to the Audio Actor within the Level (if that even is the right approach).